Vine Bat
Close range. Sends rivals flying.
A first-person garden brawler
Save the lawn. Bonk your friends.

How it plays
Weeds climb out of the street and march up five lanes. Every lane has one lawn mower to save you. After that, the house takes the hit.
Sun drops from the sky and from every weed you finish. Spend it in the shed on twin seeds, a toxic hose, a golden bat or the melon lobber.
Knock a rival out to take 30% of their points. Every weed they killed adds a star to their bounty, so the best gardeners are the juiciest targets.
The front yard
The shed
Everyone starts with the bat, the seed popper and the sprayer. Upgrades cost sun and reset each round, so every match starts level.
Close range. Sends rivals flying.
Fast seeds, lucky crits, long reach.
Hold to hose. Leaves slippery puddles.
Arcing melons that splash a crowd.
Garden Fund
Every trade of the token generates a fee. Half of the fees collected during a season are split between the gardeners who played it, built so the pot spreads across the field instead of landing with whoever wins the first few games.
of trading fees
go into the season pool for players.
per season
Paid once at the end, so an early win has no head start.
matches count
Only your best matches each day score, so grinding stops paying.
square-root split
4× the points earns 2× the payout.
share ceiling
No one takes more. The excess goes to everyone else.